Wednesday, July 8, 2009

Model Revisions

Hey all,

I altered my first character's head after a critique from my professor, here are the updates (a little more cleanly done this time)

Any critique is welcome!


Front, Front topology

Side, Side topology

Three quarter, Three quarter topology

Three quarter close up, Three quarter close up topology

Side full view, Side full view topology



Kendra Vander Vliet said...

Hi Beavan, great start on thesis! This looks like a really fun character.

One of the things I noticed though was I didn't feel a lot of volume in his face. I like the sharp edges by his mouth and nose but maybe the lines are too close and tight. I would pull the loops apart just a wee bit. This will also help with blends when you want your character to do a bit smile and the uv's pull the texture too tight which can be noticed on renders.

And maybe for his neck, I think it would be a good idea to give him a little stubble for a chin and then have all the neck fat because right now it feels a little bit strange that he has no chin. Even on fat people they have a little indication of that point on the face, and I think it would add a lot to his character as well. It would also break up the neck geometry visually, too.

The last thing I noticed was the ears. They look great from the front but I feel in the side view they get kind of lost. Alex Marino does a really nice with the ears on his character and has a similar style of ear, maybe that would be a good ref? I feel they need to a little bit bigger and have some more dimension to them so they don't get lost.

It's a great start! Thanks for sharing!

Beavan Blocker said...

Wow, thanks kendra! i really appreciate the feedback!! :D

queenofcups said...

If his lower lip thrusts out he'l look REALLY French!